Difference between revisions of "ComposedShader"
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<pre> | <pre> | ||
ComposedShader : X3DShaderNode, X3DProgrammableShaderObject { | ComposedShader : X3DShaderNode, X3DProgrammableShaderObject { | ||
| − | SFNode [in,out] metadata NULL [X3DMetadataObject] | + | SFNode [in,out] metadata NULL [X3DMetadataObject] |
| − | MFNode [in,out] parts | + | MFNode [in,out] parts [] [ShaderPart] |
SFBool [out] isSelected | SFBool [out] isSelected | ||
SFBool [out] isValid | SFBool [out] isValid | ||
SFBool [in] activate | SFBool [in] activate | ||
| − | SFString [] language | + | SFString [] language "" |
# And any number of: | # And any number of: | ||
| Line 21: | Line 21: | ||
</pre> | </pre> | ||
| − | + | ==DTD Validation== | |
| + | ===Children=== | ||
| − | + | Children must appear as follows: | |
| + | # Any number, including zero, of user defined fields. | ||
| + | # A single, optional IS. | ||
| + | # A single, optional node derived from ''X3DMetadataObject'' for the ''metadata'' field. | ||
| + | # Any number, including zero, of either: | ||
| + | ## [[ShaderPart]] | ||
| + | ## An appropriately typed Prototype node | ||
| − | + | ===Attributes=== | |
| + | * There is no check that the value in the ''language'' field is acceptable. | ||
| − | + | ==Schema Validation== | |
| + | |||
| + | ===Children=== | ||
| + | |||
| + | Children must appear as follows: | ||
| + | |||
| + | # Any number, including zero, of user defined fields. | ||
| + | # A single, optional IS. | ||
| + | # A single, optional node derived from ''X3DMetadataObject'' for the ''metadata'' field. | ||
| + | # Any number, including zero, of either: | ||
| + | ## [[ShaderPart]] | ||
| + | ## An appropriately typed Prototype node | ||
| + | |||
| + | ===Attributes=== | ||
| + | |||
| + | * There is no check that the value in the ''language'' field is acceptable. | ||
| + | |||
| + | ==Schematron validation== | ||
| + | |||
| + | TBD | ||
* [[Node Reference]] | * [[Node Reference]] | ||
Latest revision as of 01:46, 27 August 2015
Contents
ComposedShader
Specification Link: ComposedShader
ComposedShader : X3DShaderNode, X3DProgrammableShaderObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] parts [] [ShaderPart]
SFBool [out] isSelected
SFBool [out] isValid
SFBool [in] activate
SFString [] language ""
# And any number of:
fieldType [] fieldName
fieldType [in] fieldName
fieldType [out] fieldName
fieldType [in,out] fieldName
}
DTD Validation
Children
Children must appear as follows:
- Any number, including zero, of user defined fields.
- A single, optional IS.
- A single, optional node derived from X3DMetadataObject for the metadata field.
- Any number, including zero, of either:
- ShaderPart
- An appropriately typed Prototype node
Attributes
- There is no check that the value in the language field is acceptable.
Schema Validation
Children
Children must appear as follows:
- Any number, including zero, of user defined fields.
- A single, optional IS.
- A single, optional node derived from X3DMetadataObject for the metadata field.
- Any number, including zero, of either:
- ShaderPart
- An appropriately typed Prototype node
Attributes
- There is no check that the value in the language field is acceptable.
Schematron validation
TBD