Contact
From Web3D.org
Contact
Specification Link: Contact
Contact : X3DNode {
MFString [in,out] appliedParameters "BOUNCE"
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
SFFloat [in,out] bounce 0 [0,1]
SFVec3f [in,out] contactNormal 0 1 0 (-∞,∞)
SFFloat [in,out] depth 0 (-∞,∞)
SFVec2f [in,out] frictionCoefficients 0 0 [0,∞)
SFVec3f [in,out] frictionDirection 0 1 0 (-∞,∞)
SFNode [in,out] geometry1 NULL [X3DNBodyCollidableNode]
SFNode [in,out] geometry2 NULL [X3DNBodyCollidableNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minbounceSpeed 0 [0,∞)
SFVec3f [in,out] position 0 0 0 (-∞,∞)
SFVec2f [in,out] slipCoefficients 0 0 (-∞,∞)
SFFloat [in,out] softnessConstantForceMix 0.0001 [0,1]
SFFloat [in,out] softnessErrorCorrection 0.8 [0,1]
SFVec2f [in,out] surfaceSpeed 0 0 (-∞,∞)
}
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Note: Although validation is provided this node cannot be included directly within an X3D file. It will only be created programmatically by the browser.
==DTD Validation==
TBD
==Schema Validation==
TBD
==Schematron validation==
TBD
* [[Node_Reference|Node Reference]]